Mission: Reinforceable

Game-based practice for behavior support decisions.

Mission: Reinforceable helps teachers rehearse plan-aligned responses through brief, realistic classroom missions with immediate feedback before similar moments happen during the school day.

The dissertation version will be individualized to each teacher’s student, classroom routine, and behavior support plan.

Animated preview of the Mission: Reinforceable demo interface.
Play the Demo

A sample of the Mission: Reinforceable experience, where teachers move through classroom scenarios, make behavior-support decisions, and receive immediate feedback.

Animated preview of Mission: Reinforceable mission options and classroom interface.
Animated preview of the Mission: Reinforceable demo flow.

What it is

Inside The Game

Mission: Reinforceable is more than a quiz. Each mission is built as a short branching classroom scenario where teachers review a behavior plan briefing, make decisions, see consequences, and receive immediate feedback tied to plan-aligned responding.

Briefing

BIP/BSP Briefing

Before the mission begins, teachers get a short briefing on the classroom context, target routine, student behavior, replacement skill, and key behavior plan steps.

Scenario

Branching Classroom Scenarios

Teachers move through realistic classroom moments where each decision changes what happens next.

Choices

Three Response Paths

Each decision includes a plan-aligned response, a less optimal response, and a response that may conflict with the plan.

Feedback

Immediate Wizard Feedback

The wizard gives confirmatory or corrective feedback so teachers can understand why a choice did or did not fit the plan.

Progress

Hearts, Points, and Progress

Game features like hearts, points, progress indicators, and mission summaries make accuracy and growth visible during practice.

Missions

Daily, Crisis, and Wildcard Missions

Daily missions practice common routines, Crisis missions raise the intensity, and Wildcard missions add unexpected classroom barriers.

Practice Loop

A five-minute practice loop before the routine begins.

Prompt

A daily email cue brings the behavior plan back into focus.

Practice

The teacher works through a short classroom scenario.

Feedback

The game explains how the choice aligns with the plan.

Plan-Specific Practice

Built for individualized behavior plans, not generic advice.

Each mission is designed around the student’s behavior plan, target routine, and key implementation steps. Teachers choose among responses that are plan-aligned, supportive but incomplete, or contraindicated, then receive feedback tied to the plan.

Coaching dashboard preview

See what the coaching dashboards will look like.

This sample view shows how mission practice data could support consultation conversations, coaching focus, and next-step planning for teachers.

View Coaching Dashboard

Pilot Feedback

Pilot-tested with general education teachers.

6 general education teachers tested the pilot version
93/100 average usability score
Strong feasibility and acceptability ratings across measured areas
Long-term use all teachers who completed final measures said they would use it long term

Pilot findings reflect usability, feasibility, and acceptability feedback. They should not be interpreted as evidence of effectiveness.

Dissertation research

Designed for dissertation research, refined for classroom use.

The dissertation study will evaluate whether adding Mission: Reinforceable to existing coaching is associated with changes in teacher implementation fidelity, student behavior, maintenance, and teacher perceptions of classroom fit.

See how Mission: Reinforceable works.

Try a sample mission built around a fictional classroom and behavior support plan. The demo shows the core Mission: Reinforceable experience without using real student information.